Sat, Oct 24, 2026Los AngelesNew YorkChicagoHoustonPhoenixPhiladelphiaSan FranciscoSeattleAtlantaBoston
Tech · Tech

EA Shuts Down BioWare After Three Decades

Electronic Arts has ended its partnership with the legendary Edmonton studio, canceling early work on the next Mass Effect installment to refocus on core franchises.

By Malcolm Davis ·

Thirty-one years of history came to an abrupt end this week as Electronic Arts announced the closure of its Edmonton-based studio, BioWare. The decision, confirmed in a letter sent to employees, marks the conclusion of a relationship that began when EA acquired the developer in 2008. While the studio was responsible for some of the most enduring franchises in gaming, including Mass Effect, Dragon Age, and the original Star Wars: Knights of the Old Republic, it will no longer operate as a standalone entity within the corporate structure.

The most immediate consequence of the shutdown is the cancellation of early development work on the next entry in the Mass Effect series. EA described BioWare as a "legendary studio" in its communication to staff, noting that a small team had been working on the project. However, the company stated it made the decision not to move forward with this specific development. This comes after the next game was first teased in November 2020 with an official trailer, and following the 2021 release of the Mass Effect Legendary Edition remaster. Since that time, the studio’s primary output was Dragon Age: The Veilguard in 2024.

EA’s strategic pivot is clearly outlined in its recent priorities: Deepen Our Core, Expand Our Reach, and Transform Our Business. The company is shifting its focus toward established titles such as Battlefield 6, which it termed a "great success," as well as Apex Legends, Marvel’s Iron Man, and the next Star Wars Jedi game. Additionally, EA Sports is advancing "Project Gridiron," a social-first, open-world American football experience, while a Fight Night revival enters pre-production. The company also intends to prioritize efforts on "Project Evergreen" for The Sims.

The rationale behind the closure appears linked to recent performance metrics. Early last year, EA noted that Dragon Age: The Veilguard engaged approximately 1.5 million players during its quarter of release, a figure that was down nearly 50% from internal expectations. Although EA did not explicitly cite this drop in sales as the reason for shutting down the studio, the timing suggests a significant factor. Around that same period, BioWare general manager Gary McKay indicated that only a "core team" was working on the next Mass Effect game, stating it did not "require support from the full studio" as colleagues were being matched with other teams at EA.

The closure is part of a broader trend of consolidation and cost-cutting in the video game industry. Microsoft, for example, announced 3,200 job cuts for its Xbox division in July, citing low margins. While EA did not specify the exact number of employees affected by the BioWare closure, it stated that those impacted would be supported in exploring other opportunities within the company. Notably, neither the Mass Effect nor the Dragon Age series was declared dead, and the studio’s extensive catalog of released games was not mentioned in the announcement.

For the broader gaming community, the loss of BioWare represents the end of an era for narrative-driven role-playing games. The studio’s quiet period since 2024, punctuated only by the mixed reception of Veilguard, set the stage for this structural change. EA plans to discuss its future direction and the work ahead with staff at a Global Town Hall in November. No specific dates have been revealed for the major titles currently in development, leaving the industry to wait and see how the refocused company performs in the coming year.

Source: Tom's Hardware

More from Tech